Protocolo metodológico para el desarrollo de una aplicación móvil de fomento de la actividad física basada en la gamificación: CLUMPS

Authors

Keywords:

ludificación, aplicación móvil, actividad física, intervención.

Abstract

Se realiza una descripción metodológica con la finalidad de presentar la base teórica y el proceso de desarrollo de CLUMPS, una aplicación para teléfonos inteligentes diseñada y desarrollada en Brasil, que tiene como objetivo promover la actividad física, mediante el uso de elementos de gamificación en su propuesta de desarrollo. El artículo describe los componentes de la aplicación, su propuesta de intervención en el estilo de vida de los usuarios y la base epistemológica sobre la que se construyeron los elementos. CLUMPS fue diseñado como un instrumento de recolección y herramienta agregadora de intervenciones a nivel conductual, descritas como una aplicación móvil. Se utilizaron estímulos gamificados como conteo de pasos, conteo de puntos, incentivos, metas, desafíos y rango, a través de la base teórica cognitiva social para promover la actividad física. Las estrategias gamificadas incluidas en el desarrollo de CLUMPS pueden motivar la promoción de la actividad física entre los usuarios.

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Published

2023-07-06

How to Cite

1.
Pestana ER, Silva Bezerra S Állan, Mostarda CT, Salvador EP. Protocolo metodológico para el desarrollo de una aplicación móvil de fomento de la actividad física basada en la gamificación: CLUMPS. Rev. cuba. inf. cienc. salud [Internet]. 2023 Jul. 6 [cited 2025 Mar. 15];34. Available from: https://acimed.sld.cu/index.php/acimed/article/view/2169

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Artículos Teórico-metodológicos